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How to host a BGMI tournament

BGMI events fail for reasons Valorant events never encounter: the lobby holds a fixed number, the room ID is the whole security model, and placement points decide everything.

The Fragnet team · Published 17 August 2026 · 10 min read

Battlegrounds Mobile India key art

How we know this: The lobby limits and points table below are the standard competitive configuration used by the majority of Indian third-party BGMI events. Where a number is a convention rather than a rule imposed by the game, this says so.

Fragnet lists events. We don’t vet organizers, we never hold entry fees or prize money, and we have no brackets, results entry or leaderboards. Anything in this article about running an event assumes you own those parts.

The lobby size decides your bracket, not the other way round

A BGMI custom room holds 100 players — 25 squads of four. That is a hard ceiling set by the game, and it is the first thing that constrains your event.

Publishing 30 squad slots does not give you a bigger tournament. It gives you five squads standing outside a full room while you decide, publicly, which of them to cut. This is the most common failure in amateur mobile events and it is entirely avoidable.

One hundred player slots shown as pips, grouped into 25 squads, 50 duos, or 100 solo players.
The same hundred slots, grouped three ways. The ceiling does not move.
What fits in one lobby
FormatMax entrantsTypical event size
Squad (4)25 squads16–20 squads, leaving room for late fills
Duo (2)50 duos40–45 duos
Solo100 players80–90 players

Leave slack deliberatelyFilling a lobby to exactly 25 squads means a single no-show forces a decision under time pressure. Publishing 20 and keeping a waitlist means a no-show is a substitution, not a crisis.

The room ID is your entire security model

There is no invite system. Anyone holding the room ID and password can join, and BGMI will not stop them. That single fact drives most of how a serious event is run.

  • Never post it in a public channel, on the listing, or in a Story. It will be in the wrong hands within a minute.
  • Release it as close to the start as you can manage — ten to fifteen minutes is normal.
  • Send it only to confirmed entrants, not to everyone who expressed interest.
  • If it leaks, close the room and make a new one. Do not try to remove people one at a time while twenty squads wait.

Doing this by hand for twenty squads, at the exact moment you are also trying to start the match, is where first-time organisers lose half an hour. It is the one part of a BGMI event genuinely worth automating — Fragnet reveals credentials on a timer to confirmed players only, which is the same rule enforced by the clock rather than by you.

The points table everyone expects

Battle royale has no bracket, so points are the format. This is the configuration most Indian third-party events use, and matching it means you spend no time arguing about it.

Standard placement points, per match
PlacementPoints
1st10
2nd6
3rd5
4th4
5th3
6th2
7th–8th1
9th–25th0

Plus one point per kill. Three to four matches is the usual series length; fewer than three lets one lucky drop decide the whole event, and more than four runs past two hours, which is when attendance starts to fray.

Write the tie-break rule down before you need itTies are common with this table. The usual order is: most kills, then best single placement, then the later match. Any of these is defensible; inventing one after the fact is not.

Two things worth getting right

BGMI is published by Krafton, and events using it are subject to their terms rather than to any platform’s preferences. Two points come up repeatedly for amateur organisers.

  • Do not present your event as officially affiliated with or endorsed by the publisher, in your name, your artwork or your description.
  • If you charge entry, be explicit about what happens to the money — how much goes to prizes, when it is paid, and what happens if the event is cancelled.

Fragnet never collects or holds entry fees or prize money. That is settled directly between you and your entrants, which means the clarity above is yours to provide and worth providing in writing.

Common questions

How many teams can join a BGMI custom room?
25 squads of four, or 50 duos, or 100 solo players. That is a hard limit in the game — publish fewer slots than the ceiling so a no-show becomes a substitution rather than a problem.
How many matches should a BGMI tournament have?
Three or four. Fewer lets a single lucky drop decide the event; more takes over two hours, which is where attendance starts falling away.
When should I share the room ID and password?
Ten to fifteen minutes before start, and only to confirmed entrants. There is no invite system in BGMI, so anyone with the credentials can join.
Do I need a prize pool to run a BGMI tournament?
No. Free scrims are the most common amateur format by volume, and running one first is the cheapest way to find out whether you can manage a lobby before money is involved.

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